Resistance 3
Here’s the deal. World War 2 never
happened. The catch? Humanity was subject to an alien invasion a few years
later instead. Which would you choose? Lose-lose question aside, this alternate
history provides the premise of the Resistance trilogy. This intriguing mix of
realism and fantasy helped Resistance stand out while the series was ongoing,
and the trend continued in Resistance 3, the grand finale of the series.
The story of Resistance 3 is set in
1957, four years after the end of Resistance 2, and in that time, there have
been some significant changes. The first two games were set during the war with
the Chimera, but by the beginning of Resistance 3, the war is over. The Chimera
have won, and are in the process of terraforming Earth, as well as bringing
down the world’s climate to freezing levels so that they can survive without
their cooling packs. As such, humanity is on the brink of extinction and the
last survivors have been driven into hiding in an attempt to hole up and
survive both the Chimera and the eternal Winter. Against this grim backdrop,
Joseph Capelli, a side character from Resistance 2 who replaces veteran Nathan
Hale as the protagonist is persuaded to accompany Dr Malikov, a scientist who
has been studying the Chimera, to New York, as Malikov thinks he may have found
a way to reverse the Chimera’s climate change.
Once again, developer Insomniac gets to
show off their love of creative weaponry, fostered by years of Ratchet and Clank games. In the game,
you will get access to both human and Chimeran weaponry, with the former being
more standard fare such as a shotgun and semi-automatic rifle, while the
Chimera get access to more organic guns. Old favourites like the Bullseye,
which has homing bullets that can shoot an enemy from behind cover or around
corners after they’ve been tagged, and the Auger, whose bullets can penetrate
objects and get stronger from doing this, return, alongside new toys like the
Cryogun, which freezes enemies then shatters them with a burst of compressed
air, and the Mutator, which causes enemies to flare up in bulbous green
pustules, effectively transforming them into moving bombs. Smartly, the human
weapons are not overshadowed despite being more basic in comparison. This is
because the human weapons are more all-purpose in their use, with the Chimeran
weapons being specialised for a particular purpose. The game also makes the
wise decision to go back to the system used in the first game of the player
keeping any weapons they find permanently, after Resistance 2 experimented with
only allowing the player to carry one small gun and one large one at a time,
similar to most other modern shooters. The old-school setup Resistance goes
with helps it stand out from the FPS mechanically, and this is further
augmented by the upgrade system. In a lift from Ratchet and Clank, weapons upgrade with use, becoming more powerful
or gaining new properties. Usually, the Level 2 upgrade is for the weapon’s
primary fire, while the Level 3 upgrade is for the secondary fire. Using the
Auger as an example, at Level 2 it can shoot three bullets at a time, useful
for damaging more enemies with less ammo, or targeting one larger enemy with
triple the firepower. At Level 3, the weapon’s energy shield secondary fire
damages enemies who come near, in addition to blocking enemy fire. These
upgrades encourage players to experiment with each of their weapons and not to
rely too much on one weapon at the expense of the rest of their arsenal.
Resistance
3 manages to fit in a surprising
amount of variety in terms of both the level design and objectives, an
impressive achievement for a First Person Shooter, since they’re not known for
innovating in these areas. Levels include the abandoned cities you’d expect,
but also mines, forests, sewers, a prison, a Chimeran stronghold or two and
more. There’s also a nice mix of colours present as opposed to varying shades
of brown, including the greens of the forest, night-time blues and icy colours
when things go a bit The Day After
Tomorrow towards the end, which makes each level visually distinct and
memorable, and prevents them from bleeding into one another. Since the war is
over, the shooting takes the form of smaller skirmishes against groups of
Chimera in close quarters, rather than the armies of enemies that were fought
in the pitched battles of the first two games. To even the odds in their
favour, the Chimera have gotten tougher and smarter, and are adept at attacking
you from numerous angles, getting you in your blind spot when your attention is
drawn elsewhere. There are times when things are mixed up a bit to keep you on
your toes, like when you’re tasked with defending your vehicle from marauders,
exploring a town overrun with feral Chimera that hatch as you approach and
immediately lash out, capturing an enemy base then defending it from
reinforcements, or traverse an underground cave network to hunt an enormous
cave-dwelling Chimera. While this does tend to involve shooting things for the
most part, there’s enough variety that the action never becomes mindless or
makes you feel that you’re playing on auto-pilot.
The story takes an interesting approach
in that, although there is a main plot thread driving your quest, the majority
of the game doesn’t focus on it. Instead, each locale has its own plot for that
area as you go on your cross-country trip, with each stop dictated by the need
to find a new method of transportation or some more supplies. This allows you
to see how that area has been affected by the invasion, such as the religious
town tormented by a giant underground Chimera the locals have dubbed Satan, or
the prison run by its inmates, who used the chaos of the Chimeran invasion to
stage a riot and formed a bandit gang. This episodic approach feels more
personal and intimate than the sweeping narratives of wartime, and is more
fitting for a smaller scale adventure where the stakes aren’t as high because
humanity has already lost from the start. The one thing that does jar slightly
about the plot is the abrupt nature of the ending. After the Chimera had been
ruthlessly adaptive to any setbacks prior, their defeat here leads to humanity
pulling off an upset, and the Chimera eventually being defeated for good. It
seems uncharacteristically reckless of them to have no backup plan for the most
important part of their invasion when they have for everything else, and their
inability to mount a full-scale invasion despite the means to do this being
made available to them at the end of Resistance 2, which was four years ago
in-universe, and there being no discernible hold-up does raise some questions.
Maybe victory made the Chimera complacent and more ready to rest on their
laurels? Anyway, it does feel a bit like Insomniac lost interest in the series
and just wanted to wrap it up. Despite this, it is undeniably satisfying to see
humanity pull off the comeback against such insurmountable odds in its darkest
hour. In this respect, an unambiguously happy ending, when Resistance 1 was
bittersweet and Resistance 2 a straight-up downer ending, is certainly welcome
and mostly earned.
Despite these niggles, Resistance 3 is
the best of the Resistance trilogy, sticking more closely to the mechanics of
the first game, but also blending in ideas from Resistance 2 where appropriate
and adding some new ones of its own to create the purest representation of the
series identity. Not to mention, all three games are quite easy to find for
pennies, so they come recommended if only for the low price making them worth a
go if you’re even slightly curious.
Graphics: 8 Creative use of colour and level design helps bring in more
variety than expected.
Sound: 7 Lots of alien roars and grunts to help you pinpoint and get
the drop on them. In-game radio bulletins are cleverly used to convey
worldbuilding your character isn’t involved with.
Gameplay: 8 Weighty, methodical gunplay that encourages experimentation to
find the best tool for the job.
Lifespan: 7 The
single-player game is decently long, with the convenient ability to replay
levels from almost anywhere making playing your favourite sections again a
breeze. There was an online multiplayer mode, but the servers have been shut
down, so I wasn’t able to try it out.
Overall: 8/10 Resistance 3 saves the best for last,
concluding a fine trilogy that didn’t really get the attention it deserved.