Sunday, 24 April 2016

Freak Out



Freak Out


The first 3D title by renowned cult 2D studio Treasure, Freak Out (or Stretch Panic, its more descriptive American title) was released on PS2 in 2001. I got it as part of an Ebay bundle for 99p. Freak Out is what happens when you get the idea of making a game after binging on an entire family size bag of skittles, but have I stumbled across a hidden gem here?

Freak Out tells the tale of Linda, a girl who’s bossed around and treated as a slave by her 12 vain older sisters because she isn’t as fixated on her appearance as they are. It starts off as a Japanese take on Cinderella, but this is where things get weird. One day, a mysterious package is delivered to the sisters, and when they open it, 12 demons come out and transform the sisters into monsters. Because of her kind heart, Linda isn’t transformed. Instead, the 13th demon attaches itself to her scarf, bringing it to life. With her new scarf, Linda sets off to save her older sisters.

The main, and indeed only, mechanic you’ll be making use of in Freak Out is Linda’s scarf. It has the ability to grab onto objects and stretch them before letting go. This can be used either to inflict damage to enemies, or on the environment to catapult Linda onto higher ledges, which you might need to do as she can’t jump otherwise. It’s a good idea, although it takes a while to get used to moving Linda’s scarf independently of her and telling where the scarf is. The camera is also pretty bad, since the right stick is used to control the scarf and the lest stick is used for Linda, meaning camera movement is limited to tapping L2 to centre it behind Linda. Even then, it’s slow moving, meaning that it can be tough at times knowing where Linda is in relation to enemies.

The progression is similarly unorthodox. The bulk of the game is a series of boss battles against each of Linda’s sisters, like a primary coloured Shadow of the Colossus. The catch is you need to use points to pay a toll before attempting each battle, and to get those you’ll need to enter the EX levels. These levels involve Linda EXploring (See what they did there?) an environment to find enemies and defeat them to gain points. The enemies are all women with enormous breasts, and they’re defeated by grabbing them with your scarf, with points only being awarded for grabbing them from behind.

Yes, groping cartoon women is a game mechanic. Japan isn’t exactly known for enlightened gender attitudes.

Most of the boss battles are fairly similar, and involve grabbing the bosses with your scarf and stretching them repeatedly, although some have weak points you can exploit to inflict more damage and render them vulnerable. On the plus side, some of the bosses are more unique in how they’re battled, such as the bipolar 2nd sister, who switches between a good and evil form, and her minions must be thrown away from her while she’s good, or they’ll attack Linda while the boss is evil, and the 10th sister’s battle, in which Linda must protect a team of astronauts until they shoot the boss, enabling Linda to damage her. The most inventive, and also difficult, battle is the 9th sister, who takes the form of an unseen horror movie monster and is defeated by grabbing and slamming doors in her face while she’s trying to break them down. The bosses all look very distinct with a unique theme, (The 5th sister is a satellite, the 8th sister attacks with a Chain Chomp, the 11th sister is a Yamask-resembling mummy that can summon sandstorms, and so on) so it’s a shame that not all their battles benefit from the same imagination, since they form the core of the game.

You may think that there wouldn’t be much to a game that’s 90% boss battles, and unfortunately you would be correct. It quickly becomes clear that the EX levels and point collecting are only there to pad out what would otherwise be a very short game. You can unlock new battles by defeating each sister, but if you want to complete the game, you’ll have to use the scarf bomb attack to exorcise the demons possessing the sisters. This ability can be used while grabbing a boss to create two more scarf arms that grab the boss and once all three arms are attached, shaking them around frantically will deal massive damage to the boss, as well as cause an explosion that removes the demon and turns the sister back to normal after the battle. The catch is that this ability costs 5 points per use, which means more points and thus more padding, which really should not be the case.

Freak Out is a neat concept, but that’s all it is. There’s no fleshing out of the mechanics or more creative uses of the scarf. Why not have puzzles that involve carrying items around, or pushing and pulling? Why not have more traversal mechanism, such as using the scarf to climb up walls or hang from ledges safely? There’s a lot more that could have been done with the idea, but it’s sadly wasted. At least the game was cheap.

Graphics: 6      Bright and colourful, if blocky. They do the job.
Sound: 5          A generic soundtrack with nothing standing out in either a good or bad way.
Gameplay: 5    The skeleton of a good game is here, but there’s no meat on the bones.
Lifespan: 3       Without grinding for points, you could beat it within an hour. Even with grinding, it only lasts 2-3 hours.

Overall: A bizarre curiosity that will almost certainly be one of the strangest games you come across. It’s definitely original, but originality alone isn’t enough to carry it.

5/10

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